White Mithril: The Remix

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Kjeld
Posts: 124
Joined: Thu Mar 22, 2012 5:40 pm

White Mithril: The Remix

Post by Kjeld » Tue Jul 22, 2014 9:52 pm

I am posting the first draft (v1.0) of an alternative White Mithril scenario, designed as a cooperative game for any number of hero players to quest against a common hazard player. I have also incorporated new quests and rules for Dwarf-lord players, for use with the Durin's Folk expansion (these are optional). I have not yet had the opportunity to test this game scenario, but thought I would share it here in hopes that others might have comments or suggestions for revision. I will post revisions in new versions as necessary.
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Darksatin
Posts: 418
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: White Mithril: The Remix

Post by Darksatin » Tue Jul 29, 2014 5:06 pm

Hello,
It could be interesting to have a decklist of hazards ; so we could play against the system, like in the Lord of The Rings Living Card Game...

Kjeld
Posts: 124
Joined: Thu Mar 22, 2012 5:40 pm

Re: White Mithril: The Remix

Post by Kjeld » Tue Jul 29, 2014 5:24 pm

That's a great idea! Encounter tables could be drafted for different sites/movement paths -- roll a die and see what the hazard deck throws at the players. Have to put some thought into, though, since it would be important to make sure that the hazard will be playable and also an interesting challenge.

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