Influencing opponent's resources with Wizard

The place to ask all rules questions related to MECCG.
Post Reply
DamienX207
Posts: 25
Joined: Thu Feb 09, 2017 6:53 pm

Influencing opponent's resources with Wizard

Post by DamienX207 » Thu Aug 03, 2017 3:59 pm

So my brother is a huge stickler for every tiny rule and errata -- EXCEPT that he doesn't even want to TRY playing with influencing opponent's resources (Standard Rules section 9). His concern is that one player could just send their Wizard around hounding the opponent's company from site to site and influencing away anything that the opponent plays every turn, causing the game to last forever, fun to be ruined, and yadda yadda yadda.

Basically, I'm wondering if we're missing some rule (beyond the "Wizards can't influence first turn they're revealed") that prevents this from happening? Or can anyone give me the counter-argument to assuage my bro's concerns and convince him to play this great game the way it was meant to be played? :)

Thanks as always!

Konrad Klar
Rules Wizard
Posts: 1606
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland
Contact:

Re: Influencing opponent's resources with Wizard

Post by Konrad Klar » Thu Aug 03, 2017 7:04 pm

CRF, Turn Sequence, Site Phase, Influence Attempts wrote:You may only make one influence attempt against your opponent's resources during
each turn.
Maybe the rule has been created just because authors have realized that concerns like your brother's concern are valid.
We will not speak of such things even in the morning of the Shire.

Shapeshifter
Council Member
Posts: 402
Joined: Sat Feb 03, 2007 4:16 pm
Location: Germany
Contact:

Re: Influencing opponent's resources with Wizard

Post by Shapeshifter » Thu Aug 03, 2017 8:04 pm

In order to make an influence attempt on opponent's ressources the Wizard needs to be untapped, of course. Just tap or wound him with your hazards :wink: .

Another thing to consider is that influencing from your opponent could be quite tricky in some cases, for example if he uses movement enhancers (e.g. Belegaer), has two or more companies, plays ressources at the other side of the world.

Then there is Wizards Laughter :lol:

There are other things that make such a strategy not that easy or promising as it may look.

thorondor
Council Member
Posts: 597
Joined: Tue Apr 18, 2006 6:53 pm
Location: salzburg, austria
Contact:

Re: Influencing opponent's resources with Wizard

Post by thorondor » Fri Aug 04, 2017 2:15 pm

Shapeshifter wrote:
Thu Aug 03, 2017 8:04 pm
There are other things that make such a strategy not that easy or promising as it may look.
Like playing a Morannon-Deck, hehe.

Bandobras Took
Rules Wizard
Posts: 2299
Joined: Wed Jan 31, 2007 2:30 pm

Re: Influencing opponent's resources with Wizard

Post by Bandobras Took » Fri Aug 04, 2017 2:59 pm

Shapeshifter wrote:
Thu Aug 03, 2017 8:04 pm
In order to make an influence attempt on opponent's ressources the Wizard needs to be untapped, of course. Just tap or wound him with your hazards :wink: .
Or just plop down some Foolish Words and a Stormcrow.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards correctly.

DamienX207
Posts: 25
Joined: Thu Feb 09, 2017 6:53 pm

Re: Influencing opponent's resources with Wizard

Post by DamienX207 » Fri Aug 04, 2017 3:12 pm

Thanks friends! You're all Wizards in my book. :)

Post Reply

Return to “Rules Questions”

Who is online

Users browsing this forum: No registered users and 1 guest