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Jambo
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Joined: Fri May 19, 2006 3:01 pm

Post by Jambo » Mon May 26, 2008 8:54 am

Nature's Revenge
Short-event
Bring an eliminated Awakened Plant creature (or trophy) into play if it could attack the company. The creature immediately attacks the company (not counting against the hazard limit), receives -4 body (and +1 strike if Huorn), and chooses defending characters. If the creature was a trophy, the bearer of the trophy must be assigned a strike. If the creature is defeated, place Nature’s Revenge in opponent’s marshalling point pile and he receives 1 marshalling point. Discard Nature’s Revenge and the creature if it is not defeated.

Edited for wording by Joe
and to add "short-event"

Frodo
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Location: NYC, NY

Post by Frodo » Sat May 31, 2008 3:08 am

Anduril

Strike the line about adding "one more corruption point..."; it's totally not needed. No weapon in the game should be giving 4 MP, and even if it just means that it's now worth 3, it's still not necessary.

Frodo

Frodo
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Location: NYC, NY

Post by Frodo » Sat May 31, 2008 3:09 am

Rebuild the Town

Rewrite: "Discard if more than one of your non-man characters is there."

Frodo

Frodo
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Post by Frodo » Sun Jun 01, 2008 7:27 pm

Morannon

Playable on a company at Minas Tirith.
Company may move to Cirith Gorgor via Dagorlad. Tap this card when Aragorn II, Boromir II, Denethor II, Faramir, Galadriel or Saruman in this company is moving to Cirith Gorgor. When tapped, company may not move outside Udun or Gorgoroth if there, and each movement/hazard phase they face the following attacks: Orcs 5@10, Trolls 3@12, Men 1@13, and attacks from each Nazgul permanent-event in play. During the site phase after entering Cirith Gorgor (ignore effects forcing the company to do nothing), you may replace site with Barad-dur. If an aforementioned character is at Barad-dur bearing The One Ring and Morannon is tapped, at the end of the site phase s/he faces an attack alone: Maia 1@24. If attack is defeated, bearer makes a corruption check: if successful, you win. Otherwise you lose.

Frodo
Posts: 503
Joined: Tue Apr 18, 2006 5:09 am
Location: NYC, NY

Post by Frodo » Thu Jun 05, 2008 3:02 am

The Witch-king Unleashed

Playable on The Witch-king (as your Ringwraith) at a Ruins & Lairs, Shadowhold, Dark-hold, or Darkhaven. You may take a Ringwraith from your sideboard or discard pile and immediately play it as a Ringwraith follower. In addition, if the Witch-king's company is not at a Darkhaven, you may tap a Ringwraith to take Fiery Blade or Morgul Blade from your discard pile into your hand. The Iron Crown affects The Witch-king this turn.

Frodo
Posts: 503
Joined: Tue Apr 18, 2006 5:09 am
Location: NYC, NY

Post by Frodo » Thu Jun 05, 2008 4:26 am


Indur Unleashed

If Indûr is in play (as your Ringwraith), his company may use Under-deeps movement (+2 to movement rolls), and he can play The Balrog as an ally. Tap this card at the end of Indûr’s movement/hazard phase to allow his company to move again using Under-deeps movement. When using Under-deeps movement or at an Under-deeps site or its surface site, Indûr’s company is in Black Rider mode, may contain non-Ringwraith characters, and may attack or be attacked by a Balrog minion company. Characters with a home site of "Any Dark-hold" have a home site of "Any Under-deeps site" instead. You may start the game with this card in lieu of a minor item.
Edited on 6/8/08
Last edited by Frodo on Sun Jun 08, 2008 4:01 am, edited 1 time in total.

Frodo
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Location: NYC, NY

Post by Frodo » Fri Jun 06, 2008 5:07 am

Umbarean Corsairs

Revise: “Also, if the Dúnadan’s company moves to Gobel Mírlond, you may reorganize it with your company there (including followers)..."

Frodo

Frodo
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Post by Frodo » Fri Jun 06, 2008 6:03 am

Plotting Ruin


Playable if you have at least 5 stage points.
Your Burning Rick, Cot, and Tree and Smoke on the Wind are worth full marshalling points. If you have at least one Burning Rick, Cot, and Tree in play, you must use minion site cards for Border-holds, Free-holds and hero Havens. If you have at least one Smoke on the Wind in play, all of your companies are considered overt.

Frodo
Posts: 503
Joined: Tue Apr 18, 2006 5:09 am
Location: NYC, NY

Post by Frodo » Fri Jun 06, 2008 6:10 am

Adunaphel Unleashed

Permanent-event.
Playable on Adûnaphel (as your Ringwraith). Discard this card to untap Adûnaphel.
Alternatively, you may tap a lone Adûnaphel to place this card with opponent’s tapped non-Wizard, non-minion character at the same site. Dark-enchantment: Character may not move or untap as normal during the untap phase (or by Hall of Fire). If placed on opponent's character, discard this card if Adûnaphel is wounded or moves.
Cannot be duplicated on Adûnaphel or in an opponent’s company.

Frodo
Posts: 503
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Location: NYC, NY

Post by Frodo » Mon Jun 09, 2008 7:18 am

Fair Travels in Free-domains


Add: "Cannot be duplicated in a given turn."

Frodo
Posts: 503
Joined: Tue Apr 18, 2006 5:09 am
Location: NYC, NY

Post by Frodo » Fri Jun 27, 2008 6:43 pm

Swag

Short Event or Permanent Event
As a short event, one item or trophy (except The One Ring) can be transferred to another character in the same company without a corruption check. The item must be transferable and the new bearer must be able to bear it.
Also playable as a permanent-event by a minion player. Once during your organization phase, you may tap a character to place a non-unique minor or major weapon/shield/helmet/armor item from your sideboard with this card. After the successful play of your Man faction, an item may be played from this card in lieu of a free minor item.

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