When a company is at a site

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Konrad Klar
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Re: When a company is at a site

Post by Konrad Klar » Fri Jun 22, 2018 7:07 am

dirhaval wrote:
Fri Jun 22, 2018 5:05 am
About Hall of Fire, what about the situation when multiple havens are in play as with bringing a character into play with an untap haven copy
and the other company has a tapped haven with Hall of Fire? Seems that if the copy with the resource is discarded then does not the resource also get discarded?
CRF, Rulings by Term, Haven wrote:If two companies join at a Haven, cards played on the discarded version of the Haven
transfer to the version of the Haven that stays in play.
If to take it strictly, it is another meaningless rule. Haven site cards are never discarded, they are returned to location deck.
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Re: When a company is at a site

Post by dirhaval » Sun Jun 24, 2018 5:31 am

Here is Annotation 25a, which I feel handles what can happen once the site of origin has left the scene.

viewtopic.php?f=16&t=655

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Thorsten the Traveller
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Re: When a company is at a site

Post by Thorsten the Traveller » Mon Jun 25, 2018 8:21 pm

The Jabberwock wrote: Now all 3 of your companies must return to their sites of origin (because they are all technically still moving if they have not yet arrived at their sites at the end of each of their own M/H phases)
That's not how it works. Snowstorm creates the passive condition which is checked for a company during their movement/hazard phase. Or is a company moving with Farmer Maggot during their site phase affected by Snowstorm? And either way, can you point me where it is said that a company that is not AT the site (until the site phase) is THUS moving?

See my Sam Gamgee example :wink:
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Re: When a company is at a site

Post by Bandobras Took » Mon Jun 25, 2018 9:02 pm

Snowstorm creates the passive condition which is checked for a company during their movement/hazard phase.
Why? (Though ICE never bothered to define what actually constitutes "movement," so the situation is sticky.) What about Snowstorm would only make it apply during the movement/hazard phase?

Farmer Maggot provides movement without a site path, so I don't think Snowstorm would apply.

Just for fun:
MELE Glossary wrote:Current Site: The site card showing a non-moving company's location. A moving company has no current site from the moment its new site is revealed until its site of origin is removed.
I think a good definition of a moving company is a company that does not have a current site card.
MELE Glossary wrote:Moving Company: A company in the process of moving between a site of origin and new site. A company is moving during its movement/hazard phase from the time it reveals its new site until the site of origin is removed.
Unfortunately, the current site definition means that the company gets their current site as soon as they remove their old site. At that point, they're at the site. Unless "at the site" has some strange definition in the rules that I haven't found. Which makes not being at the site until the site phase impossible by their definitions and process descriptions.

And for those who feel that there is a difference between moving to a site and being at a site:
If you move The One Ring to Mount Doom
:P :P :P
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Konrad Klar
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Re: When a company is at a site

Post by Konrad Klar » Mon Jun 25, 2018 10:28 pm

Thorsten the Traveller wrote:
Mon Jun 25, 2018 8:21 pm
Snowstorm creates the passive condition which is checked for a company during their movement/hazard phase
Snowstorm creates an action (return to a site of origin) that is activated by a passive condition (company moving trough [-me_wi-]).
The Way is Shut creates an action (return to a site of origin) that is activated by a passive condition (company moving to or from an Under-Deeps site).
Thorsten the Traveller wrote: And either way, can you point me where it is said that a company that is not AT the site (until the site phase) is THUS moving?
This may be deduced from Annotation 25: (that contradicts with statement "This means a moving company is not at a site until the site phase. ", but is compatible with "Companies at the same non-Haven/non-Darkhaven site must join at the end of all movement/hazard phases, before the site phase starts. Companies at the same Haven/Darkhaven site may join at this time.") .

EDIT:
Corrected a misquote.
Last edited by Konrad Klar on Wed Jun 27, 2018 9:14 am, edited 1 time in total.
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Theo
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Re: When a company is at a site

Post by Theo » Wed Jun 27, 2018 2:28 am

I believe the second quote was also from Thorsten.
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Re: When a company is at a site

Post by Thorsten the Traveller » Wed Jun 27, 2018 8:32 am

Yep, that was my quote.
I introduced the Farmer Maggot example because it was the only instance I could think of where a company moves during the site phase.
Konrad wrote: This may be deduced from Annotation 25:
I disagree. There need not be a dualistic situation in which a company is either moving or at a site. Sometimes people are 'in limbo'. We're talking about a very limited timeframe between end of m/h phase and beginning of site phase, and the whole construct of 'end of m/h phase' is dubious as apparently various things can still simultaneously happen then, so in limbo seems to me the perfect discription of that situation.
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Re: When a company is at a site

Post by Konrad Klar » Wed Jun 27, 2018 9:11 am

My apology for misquoting. I will edit the appropriate post.

You have asked "where it is said that a company that is not AT the site (until the site phase) is THUS moving".
In fact nowhere, because from Annotation 25 may be deduced that a company is at site slightly earlier than in site phase, THUS moving by slightly shorter period.

I understand your concept: a company in state "not at site and not moving". Which is dualistic in reverse way.
It would be acceptable if there will be a rest of infrastructure (i.e. when exactly and exactly under which conditions companies must/may join).
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