Old Road

Any rule erratum or clarification submission for the upcoming 2018 ARV should be posted here.
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Bandobras Took
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Re: Old Road

Post by Bandobras Took » Tue May 29, 2018 1:56 pm

Quick clarification:

There is a difference between actions that are allowed to be taken in a given phase and actions that, by rule, must be done in a given phase.
TAPPING AND CARD POSITIONS
Normally, during play, each of your cards is placed on the playing surface so that its top is towards your opponent and its bottom is towards you. During play certain cards must be "tapped" when they are used - this is a record keeping mechanism to keep track of card usage. To tap a card, rotate it 90° so that it is turned sideways - to untap a card, rotate it back 90° to its normal position. When one of your characters is wounded, his card is placed with its top towards you (i.e., rotated 180° from an untapped position). All restrictions to tapped characters also apply to wounded characters.
Nothing in the rules for tapping/untapping mention a phase requirement. This is in contrast to both rules on bringing a character into play and "Resource Cards, Non-Event" rules.

Rules for the Untap Phase enable untapping, but the rules for the untap phase are not the rules for untapping any more than the rules for the site phase are the rules for combat just because they mention facing an automatic-attack.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

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Konrad Klar
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Re: Old Road

Post by Konrad Klar » Tue May 29, 2018 3:01 pm

Bandobras Took wrote:
Tue May 29, 2018 1:56 pm
Nothing in the rules for tapping/untapping mention a phase requirement. This is in contrast to both rules on bringing a character into play and "Resource Cards, Non-Event" rules.
A procedure (itself) is one thing, and a time in which the procedure may be taken is other thing.
Lidless Eye, Starter Rules, Playing and Drawing Cards, Storing Cards wrote:During your organization phase, you may store any of your items that are at a Darkhaven site. The controlling character must make a corruption check before an item can be stored. A stored item is placed in your marshalling point pile and counts for marshalling points. Once an item is stored it may not be unstored and brought back into play. The One Ring may never be stored. Some items and resource cards state that they can be stored when at a specific site (e.g., the Seize Prisoners card can be stored at a Darkhaven) other cards may not be stored. Such an item or resource card is still placed in the marshalling point pile and cannot be brought back into play.
If the procedure of storing a cards would be inextricably tied to organization phase then it would not be known how to use Fealty Under Trial.
If the procedure of bringing a character into play would be inextricably tied to organization phase then question is when to play Helm of Her Secrecy?
In organization phase after playing The Great Hunt, or during facing an attack from Traitor?
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Bandobras Took
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Re: Old Road

Post by Bandobras Took » Tue May 29, 2018 4:52 pm

Given that both those cards specifically mention the circumstances under which they are playable, they are playable under the circumstances in which they are playable.

I only wished to clarify that And Forth He Hastened is not a good example because untapping is not limited by rule to a given phase. So the presence/absence of a playability clause makes no difference.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards correctly.

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Konrad Klar
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Re: Old Road

Post by Konrad Klar » Tue May 29, 2018 5:08 pm

I do not know whether it proves or disproves anything (besides that a procedure and a time in which the procedure may be taken are separate things).
Lidless Eye, Starter Rules, Influence, Bringing A Faction Into Play" wrote:In order to play a faction card, you must tap one of your characters that is at the site indicated on the faction's card. Then you must make an influence check. Make a roll (2D6), add your character's unused direct influence, and add any appropriate modifications (any applicable standard modifications from the faction card and from any other cards played). All influence check modifier cards must be played before making the roll (2D6).

If the modified result is greater than the value required on the faction card, place the faction in your marshalling point pile (it now counts towards your marshalling point total). Otherwise, you discard the faction card. Once a faction is brought into play, it is not controlled by any specific character and it does not count against general or direct influence.
No word about a site phase.

That factions (items, allies) may be played only in site phase is stated in other chapter.
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Bandobras Took
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Re: Old Road

Post by Bandobras Took » Tue May 29, 2018 6:48 pm

It is stated under the rules for Playing and Drawing Cards (Resource Cards, Non-Event).

It is a case of redundancy, because Factions relate to both Influence (including influence checks) and Playing Non-Event Resource Cards. But Influence is not limited to any phase, even though the play of factions is.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards correctly.

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Theo
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Re: Old Road

Post by Theo » Wed May 30, 2018 3:11 am

Konrad Klar wrote:
Fri May 25, 2018 9:20 pm
What differ us (as I understand) is that, in my opinion, resource short-event does not need explicitly state that it may be played in any phase.
I have repeatedly been in agreement that short events can be played in any phase unless explicit otherwise.

Where your interpretation falters is that "may play" only within a short event implies an unrestricted play of another card, and I would rather interpret "may play" as relaxing the requirements to which the event explicitly speaks (equivalent to a temporary addendum on the existing rules) regardless of the event type. With this interpretation, Old Road can be played any time during a resource turn for a potential effect, the short event would resolve, presumably the other requirements for play would still not be met, and the card would be wasted. This is not preventing play.

Further, it is my belief that if they meant "may play" to mean "play" on short events, they would have just written "play."

For Thorsten, how about MELE top of page 40 (not the Events section):
MELE p40 wrote:Except for resource long-events, you may play resource cards anytime during your own turn unless specifically prohibited by the rules or the cards themselves.
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Konrad Klar
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Re: Old Road

Post by Konrad Klar » Wed May 30, 2018 9:12 am

@ Theo:
If a resource short-event would say "this turn", or "until end of turn" then I would agree that the resource short-event would allows for something (extends normal possibilities) outside of time of its execution.
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