[FALLEN GANDALF] Orc Scouts (without Wizard)

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Shapeshifter
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[FALLEN GANDALF] Orc Scouts (without Wizard)

Post by Shapeshifter » Thu Nov 23, 2017 8:35 pm

This is the ressource part of the deck I played in the finals of Worlds 2017 in Cologne. It is the deck vs. Hero and Fallen Wizard but the deck vs. Minion differs only slightly. The whole deck lists may be downloaded at www.fallen-gandalf.net.

The main idea of this deck is that you fetch hero ressources with your orc companies at hero dark-holds. You usually won't play your Wizard (he is only in your sideboard) but bring in orc scouts at their home sites, like Cirith Ungol, Minas Morgul or Carn Dûm, every turn. The orc scouts cancel the automatic-attack at their home sites with either Orc Stealth, Ruse or Orc Quarrels and play a hero greater item there for 4 MP!! The starting orc company (company size is 2 because of the two orc scouts) helps gathering items at Carn Dûm and/or Mount Gundabad and play The Warg-king and Gollum. Finally up to 3 orc companies will move to border-holds like Southron Oasis, Henneth Annun or Lossadan Camp to play the Mischiefs (from Sideboard). Be sure to always have enough canceller in hand and hope that your opponent doesn't run a Nazgûl hazard strategy :wink:
Galdor and Wacho move on first turn quite safely to Grey Havens in order to play the Elves of Lindon sooner or later. If Farmer Maggot is in play they (or Wacho and Annalena) move with the help of Sneakin' to a Ruins and Lairs like Weathertop, cancel the auto-attack with the Farmer and take a cart ride to the Old Forest to play Tom Bombadil.
Because you don't play your wizard you need to watch your GI. Gandalf's Friend, Saw Further and Deeper and Wizard's Myrmidon help. The downside of not playing Gandalf is mainly that you can access your sideboard ressources only with Longbottom Leaf and Weigh all Things - beware of Blind to the West and Ire to the East! Apart from the fact that you can bring in characters at their home sites the whole game the main advantages of not playing your wizard is that your opponent cannot halve his hazard limit to access his sideboard, he cannot corrupt your Wizard and cannot play any of those nasty anti-Fallen hazards like Cruel Claw Perceived.

POOL (characters in bold are the best starting characters)
1 Ugluk
1 Ufthak
1 Grishnakh (goes to deck after draft)
1 Euog (Ulzog)
1 Lugdush

1 Annalena (goes to deck after draft)
1 Galdor
1 Wacho

1 Arinmir
1 Halbarad

1 Strange Rations
1 Shadow-cloak

1 Bad Company
1 Gandalf's Friend

AVATARS IN DECK
None

CHARACTERS IN DECK
1 Sly Southerner
1 Sly Southerner
1 Orc Sniffler
1 Orc Sniffler
1 Baduila

RESSOURCE DECK
1 A Nice Place to Hide
1 A Nice Place to Hide
1 Dark Tryst
1 Dark Tryst
1 Elves of Lindon
1 Farmer Maggot
1 Gatherer of Loyalties
1 Gollum
1 Great Patron
1 Longbottom Leaf
1 Longbottom Leaf
1 Orc Quarrels
1 Orc Stealth
1 Orc Stealth
1 Orcrist
1 Ruse
1 Ruse
1 Saw Further and Deeper
1 Scroll of Isildur [H]
1 Sneakin'
1 Sneakin'
1 The Mithril-coat [H]
1 The Warg-king
1 Thrall of the Voice
1 Voices of Malice
1 Voices of Malice
1 Weigh All Things to a Nicety
1 Weigh All Things to a Nicety
1 Wizard's Myrmidon
1 Wormsbane

SIDEBOARD
1 Legacy of Smiths
1 Mischief in a Mean Way
1 Mischief in a Mean Way
1 Mischief in a Mean Way
1 Never Refuse
1 Gandalf [F]
1 Grey Mountain Goblins
1 Hill-men [H]
1 Narsil [H]
1 Regiment of Black Crows
1 Scorba Roused
1 Tempering Friendship
1 The Names Among Them
1 Tom Bombadil
and 16 hazards

MP breakdown (normal/maximum):
characters 7/8
items 16/16
allies 4/6
factions 2/2
misc 4/7
33/39

kober
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by kober » Thu Nov 23, 2017 10:58 pm

Nice! Thanks for sharing.

PS. What would you change for a two-deck game? Do you remove Ugluk, Arinmir and Halbarad if they don't make into the starting company?

Shapeshifter
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by Shapeshifter » Fri Nov 24, 2017 6:10 am

This deck is designed for 2-deck games. I remove Ugluk and Halbarad in any case, Arinmir can be a substitute for Annalena if opponent plays her in the starting company.

kober
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Joined: Fri Feb 09, 2007 10:31 am
Location: Ottawa, ON

Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by kober » Thu Nov 30, 2017 2:06 am

I'm playtesting this deck and I'm wondering how do you play Baduila, what's the trick? Normally, FW may not bring into play any character with a mind greater than 5, so I assume it's meant to be played as an agent hazard...

Shapeshifter
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by Shapeshifter » Fri Dec 01, 2017 7:28 pm

Yes, Baduila is meant to be played as an agent hazard. He counts as a character (not as a hazard) for deck construction but cannot be played as such in a FW deck.

the Jabberwock
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by the Jabberwock » Fri Dec 01, 2017 7:38 pm

Shapeshifter wrote:
Fri Dec 01, 2017 7:28 pm
Yes, Baduila is meant to be played as an agent hazard. He counts as a character (not as a hazard) for deck construction but cannot be played as such in a FW deck.
Do you think this is something we should address while cleaning up the rules? It seems inappropriate to have a card not count as a hazard in a deck where the card can only be played as a hazard.

Shapeshifter
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by Shapeshifter » Fri Dec 01, 2017 8:02 pm

the Jabberwock wrote:
Fri Dec 01, 2017 7:38 pm
Do you think this is something we should address while cleaning up the rules? It seems inappropriate to have a card not count as a hazard in a deck where the card can only be played as a hazard.
Well, the Dream Card rules already address this issue: Agent characters that are not of the same race as your avatar (and thus cannot be played normally as characters) count as hazards for Lord players. It is a change that makes absolute sense to me but I am not sure if such is really needed for "normal" non-DC play. I am open to a disussion about a rules erratum, though :) .

the Jabberwock
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Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Post by the Jabberwock » Fri Dec 01, 2017 9:00 pm

Thank you for the info and your opinion.

It would certainly make logical sense for an erratum for play with “normal rules.”

I will add this to the list to discuss in the future.

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