special movement

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marcos
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

special movement

Post by marcos » Wed Aug 03, 2011 4:26 pm

it would be nice to get some sort of ruling/ definition on what "special movement" is:

http://www.councilofelrond.org/forum/vi ... 859#p15859

There are some cards that are poorly worded and can cause some confusion.
Proposed Ruling wrote:Special movement: any kind of replacing or changing a site card that is not Region/Basic/Under-deeps movement, or allowing a movement that would be otherwise illegal, is considered a special movement and its effect overrides normal movement rules. This includes:

Alatar teleport skill
Farmer Maggot
Great Road
Iron Road
Paths of the dead
Eagle-mounts
Forod/ Harad/ Rhun/ Belegaer
Legendary Stair
Ancient Stair
Am i missing anything?

miguel
Posts: 659
Joined: Tue Apr 18, 2006 8:21 am

Re: special movement

Post by miguel » Fri Aug 05, 2011 10:12 am

Special movement to Gorgoroth? :wink:

We should avoid making rulings that cover multiple cards/rules/situations unless absolutely necessary. For example some of the movements mentioned have a move/haz phase while others don't, and there might well be some other notable differences too. Let's stick to clarifying single cards/rules/situations and the big picture will form itself. Does that make sense?

I quoted a relevant ruling in the thread you linked to. Lock this one?

Sauron
Posts: 550
Joined: Tue Sep 19, 2006 3:27 pm

Re: special movement

Post by Sauron » Mon Aug 15, 2011 7:06 pm

FW Rad in bird form
What about the hazard that let's you change their site?

marcos
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Re: special movement

Post by marcos » Mon Aug 15, 2011 7:08 pm

chance of being lost, that would qualify too imho...

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