Search found 1474 matches

by Thorsten the Traveller
Thu Feb 28, 2008 12:35 pm
Forum: Development
Topic: Re The Great Goblin!
Replies: 34
Views: 1444

ah yes, but the original proposal had something like: rescue attack, this cards original attack...so that would mean 1@12/7
by Thorsten the Traveller
Thu Feb 28, 2008 12:32 pm
Forum: Development
Topic: new huorn V
Replies: 48
Views: 1989

okay, I might have a solution for Huorn then that anybody can agree with perhaps. Huorn V: 10/-, double wilderness awakened plant. May also be played keyed to Cardolan, Fangorn, Hart of Mirkwood, Western Mirkwood, Southern Mirkwood and Woodland Realm, and to non haven sites in these regions. If Huor...
by Thorsten the Traveller
Thu Feb 28, 2008 12:03 pm
Forum: Development
Topic: Re The Great Goblin!
Replies: 34
Views: 1444

yes no.2 for me too, you're right it would be more suitable. removing darkhold keyability but more importantly probably, playability on company moving between Rivendell and Lorien, should be enough. To make him utterly useless as a creature: remove keyability in High Pass, but I don't think that's n...
by Thorsten the Traveller
Thu Feb 28, 2008 11:51 am
Forum: Showcase
Topic: Blind To All Else
Replies: 32
Views: 7194

Ha, but you're mistaken! Saruman didn't tell Gandalf he had read the Scroll, Gandalf made the correct deduction that he must have gained some important knowledge in the archives of Minas Tirith and started searching in the Gladden Fields. It's Gandalfs superior intelligence that put the pieces toget...
by Thorsten the Traveller
Thu Feb 28, 2008 2:17 am
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2625

I'm thinking a bit more on it, and maybe the keyability after Huorn attack is a bit too much after all, you are right Jambo. But the thing is, since this Nature's Revenge (former DuT) says that a character can tap to cancel an attack, he thereby automatically makes it impossible to play the other AP...
by Thorsten the Traveller
Thu Feb 28, 2008 1:12 am
Forum: Development
Topic: Virtual cards suggested that might are worth adding.
Replies: 71
Views: 2824

hey, there's a big difference between a hound and a wolf, just ask Beren or Luthien :wink: But more game-technically, wolves are pretty good because of their easy keyability. With Monstrosity you only need one to make a good attack, and it does happen that many wolves get killed, so recycling the fe...
by Thorsten the Traveller
Thu Feb 28, 2008 12:41 am
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2625

I would still like to see the keyability as part of a Huorn V, there it will be definitely more effective, because you can voice Nature's Revenge, you can cancel the attack, or get smacked by it, but facing Huorn is easy, most of the time, and it's easily got back to hand or regenerated. So for play...
by Thorsten the Traveller
Thu Feb 28, 2008 12:30 am
Forum: Showcase
Topic: [Virtual Suggestion] Darkness Under Tree and awakened plants
Replies: 65
Views: 9172

ah but there's no 13/14 prowess undead, spider or wolf (keyed to just wildernessessess) that grows to supreme hights if you boost the little ones, so we have to tread more carefully here, but there are creative solutions around, wouldn't you agree? :)
by Thorsten the Traveller
Thu Feb 28, 2008 12:24 am
Forum: Showcase
Topic: Blind To All Else
Replies: 32
Views: 7194

Well of course, you'll see what the hat can do for you after VC2 :wink:

Besides, Gandalf beat Saruman to finding the ring and actually had a chance to get it in his hands, Sorryman only brought about his own ruin by capturing the wrong two hobbits, so I say Gandalf wins...
by Thorsten the Traveller
Wed Feb 27, 2008 9:24 pm
Forum: Development
Topic: Re Words of Power and Terror
Replies: 46
Views: 3266

yeah but the reason is not prowess, or is it? People still want to keep adding prowess to everything, I think that's a dangerous thing to do, then you'd need to up the resources and characters also, look at what Decipher did to LotR, in the end you just get a 50 prowess Sauron...
by Thorsten the Traveller
Wed Feb 27, 2008 9:19 pm
Forum: Development
Topic: Virtual cards suggested that might are worth adding.
Replies: 71
Views: 2824

okay, here goes: Shadowfax: cool! definite yes Radagast : cool! but I'm not too hot on the wolves, not thematically, and not game-technically. In Darkness: sure thing Great Goblin : cool! I go with latest version too (hazard limit, not the plus prowess). But I disagree with the untapping, otherwise ...
by Thorsten the Traveller
Wed Feb 27, 2008 8:48 pm
Forum: Development
Topic: Re Words of Power and Terror
Replies: 46
Views: 3266

Actually I'm not too thrilled about this card. It creates more combo's between nazgul attacks and other creature strategies, that's fine, and it's nice thematically, but mentioned categories don't need any buffing up, do they? And if it's about the following nazgul, then just make it about the nazgu...
by Thorsten the Traveller
Wed Feb 27, 2008 8:31 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2625

interesting situation I hadn't thought of before, if you play an ent ally, then your opponent can play AP's on you too, that's right! hmmm. And of course opponent doesn't know that you are playing FW Rada when he constructs his deck, so Rada could face AP's when he's with his Bird, that doesn't feel...
by Thorsten the Traveller
Wed Feb 27, 2008 5:09 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2625

That one's fine too, but for general purposes of course the first one (any ap may be played on company after defeated attack) is better. I had thought of that Wellinghall clause too, but then I was wracking my brain to think if there weren't any other allies that could be played at Wellinghall. Are ...
by Thorsten the Traveller
Wed Feb 27, 2008 5:04 pm
Forum: Development
Topic: Final two Awakened Plant cards:
Replies: 64
Views: 2625

interesting proposal Marcos, then you actually want your huorn to die...since the Huorn doesn't make it for playtesting, I'd say why not? Try wording it like this: any awakened plant creature may be played on a company that has defeated an awakened plant attack in the same movement-hazard fase. [bec...

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