Search found 97 matches

by kober
Wed Jan 17, 2018 3:20 am
Forum: Rules Questions
Topic: Vale of Erech and...
Replies: 17
Views: 1830

Re: Vale of Erech and...

No Strangers at this Time wrote:Playable during the site phase on a [-me_fh-] or [-me_bh-] if youʹve played a faction there.
What does "played" mean here: attempted to influence a faction, or succesfully influenced a faction?
by kober
Wed Dec 13, 2017 3:12 am
Forum: Decks, Strategy, Tips, Ideas
Topic: Balrog decks?
Replies: 6
Views: 210

Re: Balrog decks?

And how about anti-Balrog hazard decks?
by kober
Fri Dec 08, 2017 3:30 pm
Forum: The Marketplace
Topic: Meccg products value (Full sets, c/u/f sets)
Replies: 46
Views: 1156

Re: Meccg products value (Full sets, c/u/f sets)

jehu_ wrote:
Wed Dec 06, 2017 2:15 pm
Send me your address and I will mail you a few. Free of charge.
PM sent.
by kober
Thu Dec 07, 2017 10:20 pm
Forum: Rules Questions
Topic: Smokerings
Replies: 22
Views: 737

Re: Smokerings

Shapeshifter wrote:
Fri Dec 01, 2017 7:53 pm
It should be definitely decided upon by the Net Rep Team.
I second that. Even though Mr. Took's and Mr. Klar's clarifications are sound, let's get a NetRep ruling on this.
Ditto for viewtopic.php?f=16&t=2720
by kober
Wed Dec 06, 2017 1:55 pm
Forum: Rules Questions
Topic: Multiplayer rules
Replies: 0
Views: 57

Multiplayer rules

Which rules do you use for multiplayer? A few different variants ought to be included in Middle-earth: The Wizards Companion, but I do not own the book. Are these rules available online? If not, they might be something to populate http://councilofelrond.org/game-variant-rules/ with.
by kober
Wed Dec 06, 2017 1:49 pm
Forum: The Marketplace
Topic: Meccg products value (Full sets, c/u/f sets)
Replies: 46
Views: 1156

Re: Meccg products value (Full sets, c/u/f sets)

Do the rules inserts have any value? I'm missing the insert from MEAS, and I'm wondering what's the best way to acquire one...
by kober
Fri Dec 01, 2017 3:19 pm
Forum: Rules Questions
Topic: MELE Rules That Do Not Apply To Fallen Wizards
Replies: 30
Views: 1337

Re: MELE Rules That Do Not Apply To Fallen Wizards

Arguing wasn't my intention, I just needed a confirmation from an authority (i.e. you or Konrad). Now, "Fallen Wizard Orc Scouts do not count as only half against the hazard limit" could be a good candidate for CoE Erratum... unless the Scouts are fed much better than Lidless-Eye's and are twice as ...
by kober
Thu Nov 30, 2017 3:21 am
Forum: Rules Questions
Topic: Fallen Wizard not in play
Replies: 1
Views: 55

Fallen Wizard not in play

When a FW is (declared but) not in play, are his special abilities "triggered" ? For example, Gandalf's "Your characters and hero allies are each worth full MPs". Ditto for General Influence (e.g. 18 for Gandalf)?
by kober
Thu Nov 30, 2017 2:06 am
Forum: Decks, Strategy, Tips, Ideas
Topic: [FALLEN GANDALF] Orc Scouts (without Wizard)
Replies: 7
Views: 175

Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

I'm playtesting this deck and I'm wondering how do you play Baduila, what's the trick? Normally, FW may not bring into play any character with a mind greater than 5, so I assume it's meant to be played as an agent hazard...
by kober
Thu Nov 30, 2017 1:57 am
Forum: Rules Questions
Topic: MELE Rules That Do Not Apply To Fallen Wizards
Replies: 30
Views: 1337

Re: MELE Rules That Do Not Apply To Fallen Wizards

Rules that do not apply to Fallen Wizards: Fallen Wizards have no limitation on how many leaders may be in a company outside a haven. Fallen Wizards only use standard modifications for influencing factions based on the race of the influencer. They never use the presence of other factions as a stand...
by kober
Mon Nov 27, 2017 12:19 pm
Forum: Rules Questions
Topic: Smokerings
Replies: 22
Views: 737

Re: Smoke Rings

So, do we have a consensus on whether FW can use Smoke Rings to bring minion resources? Ditto for Weigh All Things to a Nicety and hero resources.
by kober
Thu Nov 23, 2017 10:58 pm
Forum: Decks, Strategy, Tips, Ideas
Topic: [FALLEN GANDALF] Orc Scouts (without Wizard)
Replies: 7
Views: 175

Re: [FALLEN GANDALF] Orc Scouts (without Wizard)

Nice! Thanks for sharing.

PS. What would you change for a two-deck game? Do you remove Ugluk, Arinmir and Halbarad if they don't make into the starting company?
by kober
Fri Nov 17, 2017 9:20 pm
Forum: Rules & Errata
Topic: Erratum proposal: Agents movement
Replies: 7
Views: 151

Re: Erratum proposal: Agents movement

Bandobras Took wrote:
Fri Nov 17, 2017 3:08 am
That makes no sense; if we follow that logic, then agents in a Wizard vs Wizard game weren't sent by the Dark Lord or any of his lieutenants, which is thematic balderdash.
Ah, now I got the point of the dicussion - I'm sorry, I was confused :oops:
by kober
Thu Nov 16, 2017 8:41 pm
Forum: Rules & Errata
Topic: Erratum proposal: Agents movement
Replies: 7
Views: 151

Re: Erratum proposal: Agents movement

An agent is a hazard that represents an individual that has been sent on a covert mission by the Dark-lord or one of his Dark Lieutenants. The way I read this is that if a player is a Ringwraith (Dark Lieutenant) then the agents in his deck were sent by him. Thus, they have the permit to cross the ...
by kober
Thu Nov 16, 2017 3:13 am
Forum: Rules & Errata
Topic: Erratum proposal: Agents movement
Replies: 7
Views: 151

Re: Erratum proposal: Agents movement

Personally, I disagree with the premise. Agents are not creatures: they have a purpose - they're servants of their lords, which brings both advantages and disadvantages. It's absolutely reasonable to assume that Fallen Wizards' agents lack some sort of a permit that allows Ringwraiths' agents to tra...

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