Search found 748 matches

by the Jabberwock
Mon Jun 25, 2018 7:52 am
Forum: Rules Questions
Topic: Unique Short Events
Replies: 33
Views: 430

Re: Unique Short Events

I believe News of Doom should be saying "remove from play" not from the game, and agree with Van's ruling. Therefore I have to vote NO on otherwise nice Rule change proposal (Ballot item #7), because I believe it should correctly be changing NoD to "remove from play" similar to dragon manifestation...
by the Jabberwock
Mon Jun 25, 2018 7:39 am
Forum: Annual Rules Vote - Submissions
Topic: Deep Mines
Replies: 22
Views: 374

Re: Deep Mines

The proposed wording "this site" is ambiguous and points to the actual Deep Mines card at first glance rather than the site that is a protected Wizardhaven. I hope this change will not go through with this wording. Please, try to come up with better wording if you want me (& possibly other likemind...
by the Jabberwock
Mon Jun 25, 2018 7:28 am
Forum: Annual Rules Vote - Submissions
Topic: Smoke Rings & Weigh All Things to a Nicety
Replies: 17
Views: 277

Re: Smoke Rings & Weigh All Things to a Nicety

I disagree with the stated status quo listed (maybe it is a US status quo?). Since MEWH came out, I always played this and saw it played according to option B (throughout Europe). To me B is both correct and the status quo. I don't believe this is specific to the USA, so far as I know. I believe Sh...
by the Jabberwock
Sun Jun 24, 2018 6:18 am
Forum: Annual Rules Vote - Submissions
Topic: A Malady Without Healing
Replies: 11
Views: 559

Re: A Malady Without Healing

This one for Bandobras Took (and will be the last P.G. excerpt I will post for this ARV as it's too late in the process to really matter): Lidless Eye Players Guide - A Malady Without Healing: A Malady Without Healing is better than a hazard creature for getting rid of your opponent's characters. It...
by the Jabberwock
Sun Jun 24, 2018 5:20 am
Forum: Annual Rules Vote - Submissions
Topic: A Chance Meeting / We Have Come to Kill
Replies: 23
Views: 276

Re: A Chance Meeting / We Have Come to Kill

I would love to see texts of the player guides come up on the site if possible. It would be nice to have sources of insight into ICE's intentions available to the player base. I would be willing to scan them all in and upload them to the home page (time permitting). However, I have two concerns I w...
by the Jabberwock
Sun Jun 24, 2018 5:12 am
Forum: Annual Rules Vote - Submissions
Topic: A Chance Meeting / We Have Come to Kill
Replies: 23
Views: 276

Re: A Chance Meeting / We Have Come to Kill

Perhaps you should have led with that :wink: . Could you also provide the page? I'm guessing it's not from the rules section but from the card entry section or strategy guide? Ok, so by clarifying ACM, saying it's used to bring in "an additional character in one turn", things got actually less clea...
by the Jabberwock
Sun Jun 24, 2018 4:05 am
Forum: Annual Rules Vote - Submissions
Topic: A Chance Meeting / We Have Come to Kill
Replies: 23
Views: 276

Re: A Chance Meeting / We Have Come to Kill

Not to be overly cynical, but I don't see the authors of the player's guides anywhere under the list of game designers, or even official playtesters. There is zero reason for me to believe that their understanding of the rules was any greater than any other enthusiastic thoughtful player, or that t...
by the Jabberwock
Thu Jun 21, 2018 9:22 pm
Forum: Odds, Ends & Hobbit Holes
Topic: Meccg.net Forum Back Online
Replies: 3
Views: 70

Re: Meccg.net Forum Back Online

Nice work! Thank you!
by the Jabberwock
Wed Jun 20, 2018 7:04 pm
Forum: Annual Rules Vote - Submissions
Topic: When a company is at a site
Replies: 16
Views: 282

Re: When a company is at a site

They might still, thematically speaking, be en route . Then you would agree with this under your interpretation?: You move company #1 through a wilderness, their M/H phase ends, hand size is resolved. You move company # 2 through a wilderness, their M/H phase ends, hand size is resolved. You move c...
by the Jabberwock
Wed Jun 20, 2018 6:12 pm
Forum: Annual Rules Vote - Submissions
Topic: Cave-drake
Replies: 18
Views: 353

Re: Cave-drake

While I was looking through the Lidless Eye Players Guide for a different card, I happened across this passage for Cave-drake, which is listed under the CREATURES / DRAKES section: CAVE-DRAKE Cave-drake is one of the most popular creatures in the game. It has a good frequency of play and can be keye...
by the Jabberwock
Wed Jun 20, 2018 5:16 pm
Forum: Annual Rules Vote - Submissions
Topic: A Chance Meeting / We Have Come to Kill
Replies: 23
Views: 276

Re: A Chance Meeting / We Have Come to Kill

However, WHCtK is explicit in overturning the 1 character per turn rule. But it mentions nothing of the timing. Also, is there an example for WHCtK similar to ACM in the MELE player guide? Here is what the MELE Player's Guide says about We Have Come to Kill: We Have Come to Kill You may have notice...
by the Jabberwock
Tue Jun 19, 2018 7:40 pm
Forum: Rules Questions
Topic: Earcaraxe & Long Dark Reach
Replies: 9
Views: 191

Re: Earcaraxe & Long Dark Reach

If Earcaraxe is disallowed, so are the other Unique Dragons. None of them are playable keyed to a region unless Doors is in play. That's not necessarily true if Example #2 is correct. In this case, Earcaraxe would require DoN, but the other Dragon's would not (because Earcaraxe's home site is the o...
by the Jabberwock
Tue Jun 19, 2018 6:08 pm
Forum: Rules Questions
Topic: Events Requiring Character to Tap After Combat
Replies: 5
Views: 82

Re: Events Requiring Character to Tap After Combat

Bandobras Took wrote:
Tue Jun 19, 2018 5:54 pm
Just to clarify: Angband untaps the character before the permanent event is declared.
Yes, that's correct. I play Angband Revisted, untap a character. I then play XYZ permanent event from my hand.
by the Jabberwock
Tue Jun 19, 2018 6:03 pm
Forum: Rules Questions
Topic: Earcaraxe & Long Dark Reach
Replies: 9
Views: 191

Re: Earcaraxe & Long Dark Reach

I have a follow-up question to this topic.... LONG DARK REACH Playable on a moving company with at least one Wilderness [ [-me_wi-] ] in its site path if you have at least 10 cards in your play deck. Reveal the top seven cards of your play deck. One revealed Nazgûl, Dragon, or a non‐unique creature ...

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